package com.asas.spaceflight.model;

import com.badlogic.gdx.utils.Array;


public class World {
	
	private Player player;
	private Array<Bullet> bullets;
	private Array<Asteroid> asteroids;
	
	private float gravity;
	private float friction;
	
	public World(Player player) {
		this.player 	= player;
		this.gravity	= 0;
		this.friction	= 0;
		this.bullets	= new Array<Bullet>();
		this.asteroids	= new Array<Asteroid>();
	}

	public Player getPlayer() {
		return player;
	}

	public float getGravity() {
		return gravity;
	}

	public void setGravity(float gravity) {
		this.gravity = gravity;
	}

	public float getFriction() {
		return friction;
	}

	public Array<Asteroid> getAsteroids() {
		return asteroids;
	}

	public Array<Bullet> getBullets() {
		return bullets;
	}

}
